The Beginning of a Script
Tells my program about what cool stuff is about to go down.
Part 1 - Literally Making a Script.
Head into your ./paths/
folder (which should already be there). Here, I would suggest just copy-pasting one of the existing scripts there, and naming it whatever you'd like.
Then, go ahead and open it in Your Favorite Text Editor T.M.
Part 2 - The Properties of a Script.
So, if you followed the last step, you should already have 3 lines at the top of your script:
This part is pretty straight-forward.
Name: You can put whatever you want the name of your script to show up as in the program (it doesn't need to be the same as the filename).
Desc: This is where you can describe what this camera path does, so if you in 20 years is trying to use this script again, you'll have a slight idea of what in the world it was supposed to do.
VersionMadeFor: This just defines what version of the program this was made for, and the user will get a small warning if they try to run a new script on an old version of the program. So, if you're using v0.3, you just put 0.3
. If you're using v2.9, you'd put 2.9
. Simple enough.
Head onto the next page, where we'll make our script actually do something useful.
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