> For the complete documentation index, see [llms.txt](https://creators-camera.gitbook.io/project/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://creators-camera.gitbook.io/project/in-game-keyframing.md).

# In-Game Keyframing

When you're too lazy to write scripts.

Okay, so, here goes nothing.

Also NOTE: You need to use an Xbox Controller for it to be able to detect movement.

Also,  other note, if it isn't working, try changing the "My Controller" value to 0 or 1, whatever it wasn't on already, and see if that fixes it.

When you're ready to make a camera path, go to where you want it to start, and press **H**.\
This will **start the recording**.

Fly to another point in the world, and press **H** again to place a second keyframe.

Once you've got enough keyframes for your liking, place your final keyframe, and press **J** to **stop recording**.

To playback this path, fly back to the start, and then press **K** to begin **playback**.&#x20;

If you want to try ScreenShot Motion, press L. It'll start taking pictures of your primary monitor, so make sure you actually want to do it.

There's not a good way to stop the path playing at the moment, so if you want to cancel it, too bad.

{% hint style="info" %}
The playback of the keyframes isn't super accurate at the moment, but it's just something that'll take a bunch of trial and error testing for me to fix. Expect it to be pretty accurate before official release.
{% endhint %}
